Toonstruck For Mac

  1. Toonstruck is an adventure game released in 1996 in which, although all the imagery is drawn and scanned into the game, the protagonist Drew Blanc (played and voiced by Christopher Lloyd) is an actual video-captured representation of the actor (the name is a pun, since the character has 'drawn a blank' on coming up with a new idea for a character).). Drew's sidekick, crudely named Flux Wildly.
  2. Note for Mac users: To use Function keys as function keys, e.g. F5, you may need to use the 'fn' key in addition to the function key, e.g. (Alternatively you can change the default behavior of these keys in the System Preferences). Hotkey Description Ctrl-F5 Displays the.
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  • 2Running ScummVM from the command line
  • 4Controls
  • 6Game specific instructions
    • 6.1LucasArts Games (SCUMM Engine)
    • 6.2Revolution Software Games
      • 6.2.3Broken Sword 2
    • 6.3Adventure Soft Games

Running a Game from the ScummVM Launcher

Start Button

Toonstruck is a point-and-click adventure in the style of Monkey Island. It uses a one-icon system, and the protagonist is a motion-captured actor against an animated environment.Like an adventure game in the Roger Rabbit style. Drew Blanc, the main character, is played by Christopher Lloyd, whom yo. Description Drew Blanc is a cartoon animator and the original creator of the Fluffy Fluffy Bun Bun Show. Drew's boss, Sam Schmaltz (played by Ben Stein), sets him the task of designing more bunnies to co-star in the Fluffy Fluffy Bun Bun Show by the next morning. Download GOG Galaxy for Mac Download GOG Galaxy for Windows.

Make sure the desired game is selected on ScummVM's list and press 'Start'. You can also press 'Load' to restart the game from a previously saved state.


Running ScummVM from the command line

As well as starting your ScummVM games using the graphical Launcher, you can also start them from the command line. The simplest way to run a game from the command line is to type, for example:

Note this command is dependent on your system. You may have to specify exactly where ScummVM is installed to, for example in Windows:

Or in Unix:

The short game name you see at the end of the command line ('samnmax' in this case) specifies which game is started. It either corresponds to a user-defined target (i.e. one that has been added using the Launcher: this is the case in the example above), or to a built-in gameid. A brief list of the latter can be found in the supported games section.

There are many different options that can be specified to make ScummVM run the game just the way you want, and these are listed in the table below. The meaning of most long options (that is, those options starting with adouble-dash) can be inverted by prefixing them with 'no-'. For example,'--no-aspect-ratio' will turn aspect ratio correction off. This is usefulif you want to override a setting in the configuration file.

Macbook

Command line options

The list below contains only the most useful options. A list of all the ScummVM command line options is available in Appendix.

ShortLongDescription
-v--versionDisplay ScummVM version information and exit
-h--helpDisplay a brief help text and exit
-z--list-gamesDisplay list of supported games and exit
-c--config=CONFIGUse alternate configuration file
-p--path=PATHPath to where the game is installed
-f--fullscreenForce full-screen mode
-F--no-fullscreenForce windowed mode

Examples of Command Line Usage

Running Monkey Island, fullscreen, from a hard disk (Win32)
C:GamesLucasArtsscummvm.exe -f -pC:GamesLucasArtsmonkey monkey
Running Full Throttle from CD, fullscreen and with subtitles enabled (Win32)
C:GamesLucasArtsscummvm.exe -f -n -pD:resource ft
Running Monkey Island, fullscreen, from a hard disk (Unix)
/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
Running Full Throttle from CD, fullscreen and with subtitles enabled (Unix)
/path/to/scummvm -f -n -p/cdrom/resource/ ft

ScummVM Hotkeys for all games

ScummVM supports various in-game hotkeys. The table below summarizes the hotkeys common to all games. Hotkeys specific to a game are listed in the Game specific instructions section.

Note for Mac users: To use Function keys as function keys, e.g. F5, you may need to use the 'fn' key in addition to the function key, e.g. fn+F5. (Alternatively you can change the default behavior of these keys in the System Preferences).

HotkeyDescription
Ctrl-F5Displays the Global Menu (see also Global Main Menu).
Cmd-QQuit (MacOS)
Ctrl-QQuit (other unices including Linux)
Ctrl-Z OR Alt-XQuit (other platforms)
Ctrl-UMute all sounds
Ctrl-MToggle mouse capture
Ctrl-Alt 1-8Switch between graphics filters (see also Graphic filters)
Ctrl-Alt + and -Increase/Decrease the scale factor (see also Graphic filters)
Ctrl-Alt AToggle aspect-ratio correction on/off (see also Graphics settings)
Alt-EnterToggles between full screen and windowed mode
Alt-SMake a screenshot

Controls

Personal Computers

These instructions concern any computer that has a keyboard and a mouse (e.g. running Windows, Mac OS, Linux). As for most applications running on computers, you will need the mouse and the keyboard to control ScummVM and the games. When you are in the Launcher you can configure ScummVM and games as well as start games, all with the mouse. When running a game there are a number of hotkeys to which ScummVM will respond (e.g. to save a game, take a snapshot, quit ScummVM).

The games supported by ScummVM are point-and-click games. This means that you need to use the mouse to control them. In some of the games (e.g. the older AGI games) you may also need to use the keyboard to type actions to perform (e.g. 'look door'). The exact controls for each game depend on the game. For example, in most LucasArts games you can click on a verb to perform an action or use a shortcut (e.g. press ‘t’ for talk), but the Curse of Monkey Island has a different control system from the other games. Usually you can find the instructions on how to control a specific game in the manual that came with it.

Mapping for other devices

See Appendix: Controls.

Copy protection

The ScummVM team does not condone piracy. However, there are caseswhere the game companies (such as LucasArts) themselves bundled'cracked' executables with their games -- in these cases the datafiles still contain the copy protection scripts, but the interpreterbypasses them (similar to what an illegally cracked version might do,only that here the producer of the game did it). There is no way forus to tell the difference between legitimate and pirated data files,so for the games where we know that a cracked version of the originalinterpreter was sold at some point, ScummVM will always have to bypassthe copy protection.

In some cases ScummVM will still show the copy protection screen. Tryentering any answer. Chances are that it will work.

ScummVM will skip copy protection in the following games:

  • Maniac Mansion
  • Zak McKracken and the Alien Mindbenders
  • Loom (EGA)
  • The Secret of Monkey Island (VGA)
  • Monkey Island 2: LeChuck's Revenge
  • Lure of the Temptress
    bypassed with kind permission from Revolution Software.
  • Beneath a Steel Sky
    bypassed with kind permission from Revolution Software.
  • Inherit the Earth: Quest for the Orb (Floppy version)
    bypassed with kind permission from Wyrmkeep Entertainment, since it was bypassed in all CD releases of the game.
  • Simon the Sorcerer 1 (Floppy version)
  • Simon the Sorcerer 2 (Floppy version)
    bypassed with kind permission from Adventure Soft, since it was bypassed in all CD releases of the game.

Game specific instructions

LucasArts Games (SCUMM Engine)

Hotkeys

HotkeyDescription
Ctrl 0-9Load game state
Alt 0-9Save game state
Crtl-Alt-dStarts the debugger
Crtl-fToggle fast mode
Crtl-gRuns in really REALLY fast mode
Crtl-tSwitch between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'
Tilde (~)Show/hide the debugging console
[ and ]Music volume, down/up
- and +Text speed, slower/faster
F5Displays a save/load box (see ScummVM in-game menu).
Alt-F5Displays the original save/load box, if the game has one (see ScummVM in-game menu).
iDisplays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis)
SpacePauses
Period (.)Skips current line of text in some games
EnterSimulate left mouse button press
TabSimulate right mouse button press

ScummVM in-game menu

This is the menu that you get by pressing F5 in the LucasArts games. It replaces the original menu present in some of the games. You can still access the original menu using Alt-F5 and you can save and load games using this, however it is not intended for this purpose, and may even crash ScummVM in some games.

This menu can be used to load and save games as well as change the game settings (e.g. music volume).

A more detailed description of this menu is available on the ScummVM Interface page.

Day of the Tentacle: Maniac Mansion Easter Egg

At one point in the game, you come across a computer that allows you to play the original Maniac Mansion as an easter egg. ScummVM supports this, with a few caveats:

  • ScummVM will scan your configuration file for a game that's in a 'Maniac' sub-folder of your Day of the Tentacle folder. If you've copied the data files from the CD version, this should already be the case but you have to add the game to ScummVM as well.
  • To return to Day of the Tentacle, press F5 and select 'Return to Launcher'.
  • This means that you could in theory use any game as the easter egg. Indeed, there is a 'secret' configuration setting, 'easter_egg', to override the ID of the game to run. Be aware, though, that not all games support returning to the launcher, and setting it up to use Day of the Tentacle itself as the easter egg game is not recommended.

Revolution Software Games

Beneath a Steel Sky

HotkeyDescription
Ctrl-Alt-dStarts the debugger
Ctrl-fToggle fast mode
Crtl-gRuns in really REALLY fast mode
F5Displays a save/load box
EscapeSkips the game intro
Period (.)Skips current line of text

Broken Sword 1

HotkeyDescription
F5 or EscapeDisplays save/load box

Broken Sword 2

Hotkeys
HotkeyDescription
Ctrl-Alt-dStarts the debugger
Ctrl-fToggle fast mode
pPauses
Configuration

This game has some specific configuration settings described in the Configuration section.

Adventure Soft Games

Simon the Sorcerer 1 and 2

HotkeyDescription
Ctrl 0-9Load game state
Alt 0-9Save game state
Ctrl-Alt-dStarts the debugger
Ctrl-fToggle fast mode
F1 - F3Text speed, faster - slower
F10Shows all characters and objects you can interact with
EscapeSkip cutscenes
- and +Music volume, down/up
mMusic on/off
sSound effects on/off
bBackground sounds on/off (Simon the Sorcerer 2 only)
pPauses
tSwitch between speech and subtitles
vSwitch between subtitles only and combined speech and subtitles (Simon the Sorcerer 2 only)

Simon the Sorcerer's Puzzle Pack

HotkeyDescription
Ctrl-Alt-dStarts the debugger
Ctrl-fToggle fast mode
- and +Music volume, down/up
mMusic on/off
sSound effects on/off
pPauses

The Feeble Files

HotkeyDescription
Ctrl-Alt-dStarts the debugger
Ctrl-fToggle fast mode
F7Switch characters
F9Hitbox names on/off
sSound effects on/off
pPauses
tSwitch between speech and subtitles
vSwitch between subtitles only and combined speech and subtitles

Bud Tucker in Double Trouble

HotkeyDescription
Ctrl-Alt-dShow/hide the debugging console
Ctrl-fToggle fast mode
F1Toggle verb style between icons and text
F2Show/hide subtitles
EscapeSkip cutscenes, skip current line of text
Period (.)Skip current line of text
pPause

Dragon History

Use left mouse button click to walk and right mouse button click to use an item or talk.You can also use any mouse button click to skip the current spoken sentence. In addition the following hotkeys are supported:

HotkeyDescription
F5Display Global Main Menu
iShow inventory
mShow map
EscapeSkip the intro, exit map/inventory
qTurn on/off quick walking

Flight of the Amazon Queen

HotkeyDescription
Ctrl-Alt-dStarts the debugger
Ctrl-fToggle fast mode
F1Use Journal (saving/loading)
F11Quicksave
F12Quickload
EscapeSkips cutscenes
SpaceSkips current line of text

Future Wars

HotkeyDescription
F1Examine
F2Take
F3Inventory
F4Use
F5Activate
F6Speak
F9'Activate' menu
F10'Use' menu
EscapeShow command menu

Nippon Safes

HotkeyDescription
Ctrl-Alt-dStarts the debugger
lLoad game
sSave game

The Legend of Kyrandia

HotkeyDescription
Ctrl 0-9Load game state
Alt 0-9Save game state
Ctrl-Alt-dStarts the debugger

Teen Agent

HotkeyDescription
F5Display Global Main Menu
Macbook

Touché: The Adventures of the Fifth Musketeer

HotkeyDescription
Ctrl-fToggle fast mode
F5Displays options
F9Turn fast walk mode on
F10Turn fast walk mode off
EscapeQuit
SpaceSkips current line of text
tSwitch between 'Voice only', 'Voice and Text' and 'Text only'

Cruise for a Corpse

You can bring up the save menu by press both mouse button simultaneously.


Prev: Configuring a game in ScummVMBack to Table of ContentNext: Removing a game from ScummVM

Toonstruck For Mac Os

Retrieved from 'https://wiki.scummvm.org/index.php?title=User_Manual/Playing_a_game_with_ScummVM&oldid=29040'

definition - Toonstruck

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Wikipedia

Toonstruck

Developer(s)Burst Studios
Publisher(s)Virgin Interactive
Designer(s)Richard Hare
Platform(s)Microsoft Windows, DOS, Mac
Release date(s)
  • NA November 31, 1996
  • EU 1996
Genre(s)Adventure game
Mode(s)Single-player
Rating(s)ESRB: T (Teen)
USK: 6+
ELSPA: 15+
Media/distribution2 CD-ROMs
System requirements

486/66 or equivalent CPU, 8 MBRAM, 34 MB available hard disk space, 2X CD-ROM drive, Sound Card

Toonstruck is an adventure game released in 1996 in which, although all the imagery is drawn and scanned into the game, the protagonist Drew Blanc (played and voiced by Christopher Lloyd) is an actual video-captured representation of the actor (the name is a pun, since the character has 'drawn a blank' on coming up with a new idea for a character). Drew's sidekick, crudely named Flux Wildly, is a drawn character voiced by Dan Castellaneta. Toonstruck also features scan-line compressedFMV and was also one of the first video games to include stock music from APM Music, notably the classic 'Spooky Scherzo' by Sam Fonteyn.

  • 2Plot

Gameplay

Toonstruck is a point-and-click adventure game where the player controls Christopher Lloyd's digitised likeness. The game uses extensive minimalism in its design, with only an inventory icon (represented by a 'Bottomless Bag') as an omnipresentHUD. The pointer key, represented by an animated white-gloved hand, is context-sensitive, changing icon depending on what it is rolled over.

Plot

The iconic barn, before it is struck by the Malevolator's beam. Drew can be seen talking to the Carecrow as Flux is walking away

Drew Blanc is a cartoon animator and the original creator of the Fluffy Fluffy Bun Bun Show. This show has been an unprecedented ten year success for his company, but in reality the many cute talking rabbits that star in the show sicken him. His self-revered creation, Flux Wildly, a wise-talking and sarcastic small purple character, has been denied the chance of starring in his own show. Drew's boss, Sam Schmaltz (played by Ben Stein), sets him the task of designing more bunnies to co-star in the Fluffy Fluffy Bun Bun Show by the next morning. However, the depressed animator soon nods off, suffering from acute artist's block. He wakes early the next morning to inexplicably find his television switched on, announcing the Fluffy Fluffy Bun Bun Show. Suddenly, Drew is mysteriously drawn into the television screen and transported to an idyllic two-dimensional cartoon world populated by his own creations, among many other cartoon characters. He soon befriends Flux Wildly (Dan Castellaneta), and discovers that this fictionalparadise is being ravaged by a ruthless new character with a devastating weapon of evil, a flying machine equipped with a ray beam that mutates the pleasant, childish landscape and its inhabitants into dark, twisted and mean versions of themselves. He is tasked with hunting down and stopping this madman, thereby restoring peace and harmony to the land, in return for safe passage back to three-dimensional reality.

Characters

Mac

Several famous actors provide the voice talent for the game.[1]

  • Drew Blanc (Christopher Lloyd): an animator who, upon being pulled into a cartoon world populated by his characters, tries to help the Cutopians in an effort to return to his own world.
  • Flux Wildly (Dan Castellaneta): Drew's favourite creation who assists Drew in helping the Cutopians stop the evil Count Nefarious while cracking jokes. Flux can sometimes be used like an item to overcome certain puzzles in the game.
  • Count Nefarious (Tim Curry): the most evil character in the cartoon world, who resides in the malevolands while plotting to take over the cartoon world and turn it and all its inhabitants dark and twisted like the malevolands. His three henchmen do most of his dirty work.
  • King Hugh (David Ogden Stiers): the smiley king of Cutopia. He sends Drew and Flux on a mission to find items for the Cutifier in exchange for helping Drew return to the real world.
  • Sam Schmaltz (Ben Stein): Drew's boss.
  • Fluffy Fluffy Bun Bun (Tress MacNeille): the sugar-sweet rabbit of Cutopia, whose job is to be the 'cutest rabbit in the whole wide world'. However, she is not all that she seems.
  • Ms. Fortune (Tress MacNeille): a psychic feline who assists Count Nefarious in his evil schemes and looks into the future to see what is to come.
  • Marge (Tress MacNeille): the sweet cow who makes butter for Cutopia in the barn.
  • Maxine (Tress MacNeille): Drew's wife.
  • Polly (April Winchell): the kindly sheep who hangs around with Marge in the barn.
  • Elmer (none): a 'special' horse who lives in the barn with Marge and Polly.
  • The Carecrow (Jeff Bennett): a 'scarecrow' who looks after the crows in his fields.
  • Ms. Fit (April Winchell): the proprietor of the Costumarama in Cutopia.
  • Fingers (Dom DeLuise): the slimy Zanian who left for Cutopia to con the gullible Cutopians in his video arcade.
  • Dough, Ray and Mee (Jim Cummings, Frank Welker, and Rob Paulsen respectively): the singing frogs who work in the bakery.
  • Jim (Jeff Bennett): the muscled bulldog who owns his own gym in Zanydu.
  • Woof and Warp (Jeff Bennett and Jim Cummings): the owners of Wacme, a play on the ACME from the Looney Tunes), who provide Zanydu with the finest abuse gadgets.
  • B.B Wolf (Jim Cummings): the suave wolf who resides in the Malevoland woods, hosting dinner parties and generally pretending to be sophisticated.
  • Outhouse Guard (Jeff Bennett): the dedicated security guard at the Zanydu outhouse who hasn't left his post for years.
  • Barman (Rob Paulsen): the big lump of half-Irish, half-Scottish cheese who owns the pub in Cutopia.
  • Feedback, Goggles and Lugnut (Jim Cummings, Corey Burton, and Rob Paulsen respectively): Nefarious' henchmen who suffer from the loss of speech, sight, and hearing. They use specially-made gadgets, invented by the megalomaniacal Robot Maker, to overcome their losses.
  • Footman (Corey Burton): King Hugh's footman.
  • Seedy (Jim Cummings): the owner of the sleazy bowling alley in the Malevolands.
  • Bouncer (Tress MacNeille): the gritty bouncer at Seedy's.
  • Bricabrac (Corey Burton): King Hugh's scatterbrained engineer who creates and builds the Cutifier.
  • Robot Maker (Jeff Bennett): the mechanical man who creates machines for Nefarious and dreams of machines ruling the world. His design and personality appear to have drawn inspiration from the Dalek of Doctor Who fame while his voice and speech patterns appear to be based on those of Christopher Walken.
  • Snout the Ogre (Jim Cummings): a guard in Nefarious' dungeon.
  • Spike (Jeff Bennett): a demented clown who works for Nefarious.
  • Gator Guards (Frank Welker and Jim Cummings): Count Nefarious' castle guards.

Locations

  • Cutopia: The home of all the happy and adorable cutopians and is overlooked by King Hugh's castle.
  • Zanydu: Flux's homeland. Zanydu is colourful and wacky and includes the Way Outback (a parody of the Australian Outback).
  • Malevolands: The dark and adult part of the cartoon world, with Nefarious' castle looming in the distance.

Reception

(PC)
Aggregate scores
AggregatorScore
GameRankings75.14%[2]
Review scores
PublicationScore
GameSpot8.8/10
Pro

Although receiving mostly positive reviews from game critics, the game wasn't overly successful due to the rise of new 3-D games and poor marketing.[3]Gamespot gave Toonstruck a score of 8.8 out of 10.[4]

Sequel

The released version of Toonstruck contained less material than originally planned. Shortly before the beta version was released, the game was divided in half. The removed material, video and animations from the first game were to be released as a sequel; however this material was never released. A number of the unused backgrounds, animations and pictures remain on the internet.[5]

Keith Arem, a developer who currently owns the right to Toonstruck 2, is planning to release a full version of Toonstruck which would include the second half of the game. But since he needs 'tremendous fan support' to justify its release and get funding, there is a petition for the release of Toonstruck 2.[6][7][8] In November 2010 Keith Arem stated on the Toonstruck 2 Facebook page that he's going to release some 'behind the scenes peeks into the development process' in the next months.[9] In May 2011, Keith Arem officially confirmed they're currently working on an enhanced re-release of ToonStruck, which they may add some of the sequels content if they can afford it. He has also stated they'd like to re-build the fanbase first, before moving onto the development of Toonstruck 2.[10] It was also confirmed by Arem that an official announcement for the enhanced edition would hopefully be made by the time of Comic Con in July 2011.[11] In June 2011, Trevor Greer, a friend of Arem's, confirmed on the Toonstruck 2 Facebook page that his father, Arem and himself are overseeing the project through Arem's owned PCB Productions company. Greer also answered some fan questions, most notably mentioning that a iOS version of the game is in development first for iPhone/iPad. A PC & Mac release may happen soon after depending on its success. More info was to be announced at Comic Con in July. However a rep at the PCB productions booth said they had planned to make an announcement during the convention, but were waiting for the right word to say so due to legal issues being resolved at the moment.[11]

References

  1. ^Game credits for Toonstruck
  2. ^Toonstruck for PC GameRankings
  3. ^The Games That Time Forgot: Toonstruck destructoid.com
  4. ^Toonstruck for PC GameSpot
  5. ^Laura Janczewski's artwork
  6. ^Petition for Toonstruck 2
  7. ^Toonstruck 2 petition group on Facebook
  8. ^Toonstruck 2 petition Twitter account
  9. ^The Toonstruck Two Petition Facebook group
  10. ^The Toonstruck Two Petition Facebook group
  11. ^ abThe Toonstruck Two Petition Facebook group

External links

Toonstruck For Mac Pro

  • Toonstruck at MobyGames
  • Toonstruck at GameFAQs
  • Toonstruck at the Internet Movie Database
Retrieved from 'http://en.wikipedia.org/w/index.php?title=Toonstruck&oldid=500182125'

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